Disclaimer: The following post contains spoilers on Last Seen Online by Qwook and Sochin Studio. The game touches upon abandonment issues along with themes surrounding depression, toxic parent dynamics, suicide (kinda), religious cults, and online grooming. If these topics cause you distress, discomfort or agitate symptoms of PTSD please skip this entry. Your safety and convenience are of the utmost importance. A quick warning for gameplay and narrative spoilers too! The game takes around thirty minutes to an hour to complete and I highly recommend you play it yourself before proceeding. If you're exiting after this content warning I wish you well and hope to see you at another time.
Good evening lovelies! I don't have much to share from my day tonight. I spent the entire early morning running errands then napped at noon. Later, while scrolling through YouTube shorts I came across a video that recommended an escape game called "Last Seen Online" (LSO) that caught my attention.![]() |
| The system unit having little pink stickers was a cute detail! |
I'll stop myself from further spoiling any additional gameplay that should be experienced firsthand.
Beyond the nostalgic graphics and horror themes, Last Seen Online is about an impressionable teenager being groomed by strangers on the internet and ending in tragedy. It's hard not to be sympathetic towards Liz as we read through her hardships and as an adult recall a time when any form of conflict felt like the end of the world. While the word "suicide" is never mentioned in the game, Liz talks extensively about wanting to "run away from this earth" which is further agitated by her strained relationship with her mom and results in her needing to find solace in Other World. Online she meets sketchy users who introduce her to horror manga about serial killers and eventually the demonic rituals that lead to her being trapped on a filesystem. According to a John Hopkin's article, suicide is the third leading cause of death in youths aged ten to twenty-four. A teen is more susceptible to suicide after encountering unsettling and traumatic events like death which Liz comes across at school through the passing of a classmate. Moreover, Liz has no other reliable adult figure besides her disgruntled, borderline-abusive, mother whose outbursts and decision to take away her computer as punishment ultimately push her to terminate her existence on this plane.
I've seen two playthroughs of LSO since I started typing this post and I am still waiting to see people use the game as an opportunity to talk about online safety in the comments section. While we can all go to sleep at night knowing there's no way we can be tricked or manipulated into uploading our soul onto the internet, the danger of having ill-intentioned individuals seek out children and other vulnerable groups of people is real. The cult and ritual Liz is tricked into performing is just an allegory for how easy it can be to encounter unsafe interactions with adults and older teenagers who want to exploit a naive tween. Unfortunately, the internet hasn't become safer since Liz was online.

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